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Substance painter to 3ds max vray
Substance painter to 3ds max vray







Instead of only using one texture set for the whole furniture piece, I used multiple sets for different parts of it.įurniture objects, each with a separate Texture set, keeping the overall texture quality highįor the lighting, the main light was a V-Ray sun with a HDRI dome light from HDRI Haven and a Sky portal for the window for better light penetration. After unwrapping each part, I attached the different parts together and kept in mind the eventual texture resolution as such, I split some of the furniture into different objects, to keep the overall texture quality high. Most of the unwrapping was straight forward since the geometry was mostly medium poly. Modeling process from blocking to final modeling stageĪfter modeling each piece, I unwrap it with 3ds Max’s UVW unwrap modifier. While modeling, I kept the Substance Painter workflow in mind, the poly count was kept to a minimum, and any excess polygons were removed like the backside of the painting frame, because they would take away from the resolution of the overall texture in Substance Painter. All the furniture models where modeled entirely in 3ds Max, and all the cloth pieces where simulated in Marvelous Designer.

substance painter to 3ds max vray substance painter to 3ds max vray

To start with the modeling, I split the project into chunks for easier handling and modeled each furniture piece in a separate file, later merging them one by one to the main file. Most of them were a combination of different elements from different references put together.Ī sample of the different references I used The best reference images were from antique shops, showing the products from different angles, so that gave me a pretty good idea how each piece would look like. I had a pretty good idea of the general image and antique look I was going for, so after some research I found out that the Louis XV style for antique furniture was the closest to what I had in mind. I also added a camera and chose an initial camera angle, and placed my blocked-out pieces creating a sketch of the composition, and the initial lighting as well.īlocking stage, it looks totally random, but I had a solid idea of what each object was supposed to represent I started by blocking out the initial scene, a sketch of sorts, to have a rough idea of what furniture pieces I’m going to model, where they are positioned, and their scale.

substance painter to 3ds max vray

If anyone has any suggestions or questions, I’m always happy to learn as well as help. Below is a brief rundown of my workflow and making of process. I wanted, in this scene, to create everything from scratch, as best as I could, and I tried to pay great attention to the small details as well as to the overall composition. This later became my favorite and most detailed of my projects. I started this project as an exercise in 3ds Max with a V-Ray and Substance Painter workflow.









Substance painter to 3ds max vray